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Austin Gomez
Austin Gomez

Ballistic Download PC Game

Ballistic Overkill is available for users with the operating system Windows 7 and previous versions, and you can download it only in English. The current version of the game is 2016 and its last update was on 1/04/2017.

Ballistic Download PC Game

Ballistic has been developed by Electrovore and is published under the banner of Facepuncher Media. This game was released for PC users on 20th February, 2017. You can also download Dyno Adventure which is another impressive action game.

In Ballistic game you need to take control a heartless killing machine in the galaxy. Lordpriest Cux has been seized and the resort planet Scorta-II which is an artificially intelligent armored robot has been sent on a mission to stop him. Ballistic has got a intense physics based combats which spread over 33 levels. You need to use the bullet time in order to coordinate precision jump and chain your kills. You also have to activate powerups in order to unravel hell whatever is near you. You also have to learn controlling the MegaDrive and need to leap across vast distances. You can also download The Incredible Adventures of Van Helsing.

Racing games come in all shapes and sizes. The traditional NASCAR simulation features accurately rendered vehicles and real-life locations. Bump-and-grind off-roaders put you in the cockpit of a monster truck that can pretty much roll over anything, including your opponents, trees, and small houses. But up until the release of Ballistics, there has never really been a racing game that provided such a raw adrenalin rush that it almost leaves you breathless. Rolling around a circular track at insanely high speeds is certainly a thrill that everyone should share, at least for about five minutes.

Hyped up as one of the first games to take advantage of the GeForce3 video card, Ballistics is never lacking for a quick, cheap thrill. Unfortunately, the gameplay is actually skin deep, it crashes often, and ultimately doesn't deliver on its eye candy promises.

We'll address the eye candy deficiencies first. Obviously, some of the problems have to do with the big build-up. Previews raved about motion blurring techniques, bump mapping, and incredibly high polygon counts (up to 110,000). Like any good technology demo, these features actually do exist in the game and do raise the bar for graphics excellence. Unfortunately, they don't really make the game all that exciting. Since you're racing in a futuristic hovercraft inside a huge pipe that runs through various locations including New York and the Grand Canyon, the typical view is a metallic-looking brown tube. Occasionally, you'll see a skyline or building flash by when the pipe is exposed, but that's actually an infrequent occurrence. One viewing angle lets you see the bike itself, which is cool - except that it's much more difficult to steer your vehicle.

Objects in the game do have high polygon counts, but you never have time to enjoy them. In fact, since you're racing at 1000 miles per hour, you can barely see where you're going half the time. Using a booster, you can jump to Mach 2 where the sound dissipates and all you see is a blur of color. It's impressive the first time, but sort of nauseating every time after that. And who cares if the game pushes the graphics boundaries if you can't enjoy playing it because it all goes by too fast?

Worse yet, Ballistics just doesn't offer enough gameplay. Championship modes allow you to compete for cash, which you can use to bolster your hovercraft. Once you win the race, you can move on to the next track. During competition, you basically just mash the accelerator key, move from side-to-side, cooling your vehicle so it can handle occasional speed boosts. Despite how the manual describes "detaching" from the track to collect power-ups, it's little more than a momentary jerk that catapults you to the other side of the tube. And that's it. There are no alternate routes, you can't shoot or impede other players, AI is extremely week (especially once you build up a higher-end racer and just leave them in the dust), and all the tracks look remarkably similar. At least, that might be true... some of them just refused to work, which brings us to another problem.

Crashes to the desktop were common, even after loading the recent patch. Three tracks wouldn't load at all, sometimes crashing right away and sometimes waiting five minutes later when the track was almost loaded. It's too bad, too, because the Grand Canyon map looked like it might have been the coolest ones in the game.

There are a few positives that should be mentioned. Speeders can be upgraded using 40 distinct parts, and these additions do seem to effect the handling and speed of your vehicle. A multiplayer mode for eight players over a LAN is handy, at least if you can find seven friends who have high-end rigs. Supercharged music does add to the futuristic, thrill-seeking mentality of the game. And, the fact that you can hit such insanely high speeds is at least something you can show your friends and brag about. Plus, it might give you just the extra purpose you need to justify buying a new graphics card.

But in the end, all the bells and whistles in Ballistics just seem like icing on a cake that leaves a dissatisfying after taste. Does the world need another racing game with fancy graphics but barely any other reason to keep playing? Probably not.

We may have multiple downloads for few games when different versions are available.Also, we try to upload manuals and extra documentation when possible. If you have additional files to contribute or have the game in another language, please contact us!

Ballistics is a futuristic racing computer game developed by Grin and published by Xicat Interactive in 2001. Grin developed an arcade version of the game, released in 2002 featuring a unique reclined seating position cabinet by Triotech. Players race across seven different tracks in various leagues against other competitors on high-speed hoverbikes.

The game was Grin's first to be released, and featured the first version of their Diesel game engine. Grin worked closely with NVIDIA to incorporate then new technologies into the game, and was marketed as one of the flagship titles for the GeForce 3 Series of graphics cards.

Critical reaction was average, with reviewers being impressed by the beauty of the graphics and the thrilling depiction of speed. They were however, slightly disappointed with the shallow nature of the gameplay. A newer version of the arcade game was released in 2003, incorporating motion simulator technology into the arcade cabinet.

Set in 2090, the game is centred on a fictional extreme racing sport known as Ballistics, a descendant of Formula One. The player takes the role of a Ballistic's pilot, racing hoverbikes called speeders through the inside of tubes which form the courses. The speeders are magnetically attached to the race surface, allowing the player 360 degrees of movement along the left/right axis. The player can detach the speeder from the track and navigate down the center in order to avoid track obstacles and to acquire the power-ups exclusively located there. Players must try to follow the outside of each curve, as hitting the inside of a curve at speed could lead to an involuntary detachment, leading to a loss of control and seconds dropped in securing reattachment.[4]

There are seven tracks included in the game, with locations inspired from different parts of the globe, from Belize to Tokyo. Progression through the game is achieved by competing in and winning races against computer-controlled racers spread over different tracks and in different leagues. Players begin in the Rookie league, across three of the tracks, where the chances of detachment from the race surface are decreased and rates of acceleration reduced. Success in the Rookie league unlocks the less forgiving Pro league with more tracks on which to compete. Further success unlocks the most difficult league, the Ballistics league, competition in this league occurs across every track and to complete this, the player must place first in every race.[4]

Success in the game relies on track memorisation, fast reflexes, careful balancing of heat and boost levels, and selecting the right set-up for each track. The game is marked for its pure focus on speed, with speeds breaking mach 3 depending on the players skill.[5] At these speeds the graphics and audio blur and distort, and have been compared with the psychedelic vortex sequence of 2001: A Space Odyssey.[6] Ballistics supports multiplayer gameplay for up to eight players across a LAN or internet.[4]

Ballistics was the first game developed at Grin. Careful planning and production methods enabled a very quick completion time of 6 months; the game was finished before even acquiring a distribution partner. Grin used TQM methods to ensure a high standard of work, and JIT techniques to ensure the timing of different production phases came together.[7]

The prime inspiration for the game was Formula One, and Grin tried to recreate the feeling of speed captured by the in-car cameras. In order to achieve a good on screen reference for the speeds attained, the track was redesigned into a tunnel, allowing the entire screen to act as a reference. Coupling this with scenes of the outdoors enabled Grin to create "a total speed simulation". The settings were inspired by various sources, the city tracks drew inspiration from the films Blade Runner and The Fifth Element, other tracks took their inspiration from nature, such as the Amazon Rainforest and snow scenes of Siberia. Ballistics took cues from other futuristic racing games, such as WipEout and Rollcage, emulating the fun and the speed whilst taking it even further with high end graphics.[8]

The graphics engine used to power the game was christened the Diesel Engine. Grin developed this engine for flexibility and scalability, allowing the engine to be easily upgraded with new features. Based on DirectX, this meant the engine could be used across Windows and Xbox platforms.[7] Grin worked closely with NVIDIA to incorporate then new technologies such as pixel and vertex shaders to render complex scenes. Ballistics was marketed by NVIDIA as a flagship title for their new series of GeForce 3 graphics cards.[9] The game came bundled with various versions of the GeForce 3, with distribution of the bundled game handled by Interplay OEM.[10] Later versions of the Diesel Engine would be used in Grin games such as the Windows version of Tom Clancy's Ghost Recon Advanced Warfighter.[11] 041b061a72


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